Objection!

At this point, three cases into the third game in the series, I’m really trying to remember why I decided to invest in the whole series in the first place.  Before I finished the first one, I went out and bought the other three just so my momentum wouldn’t get interrupted.  Halfway through the second one, I found myself feeling like the series had become a chore, and now?  Now it seems that all the things I liked about the first one have somehow lost their impact after repeated uses.  The only thing left that could carry the experience, that being the story, is only really turning out to be a series of silly, juvenile encounters.  Why do I even bother?

The game has one incredibly redeeming feature for someone like me:  It’s almost impossible not to progress.  If you play it slowly and carefully, as I often do, you’ll constantly press forward and keep things moving.  The pace tends to be awfully slow, however — I can tell the writers and designers made it as pick-up-and-play as possible by constantly referring to things you’ve just seen, in case you had to leave at any point and come back a lot later.  There’s an intruiging, almost trance-like state I get into when a game is constantly moving along, doubly so for something that requires very little input from me.  It’s the same sort of thing that keeps Peggle interesting far longer than it should.  Forward momentum is a powerful draw to me, even when I don’t really care where I’m going.

I’ll probably end up finishing all four of them, just to say I have and to not leave another dangling plot thread in my brain.  I’m just wishing the charm and wit that brought me in could have taken me all the way to the end.  And hey, there’s always the series re-vamp Apollo Justice.  Maybe that’ll end up surprising me.


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